Town: Iyuzeld Gæ̈pái-iá

Iyuzeld Gæ̈pái-iá

Iyuzeld Gæ̈pái-iá
Example Gnollish architecture.
StateCity-state of Kakoray
ProvenceDnánman Principality
RegionWibi-zbu Forest
Founded1224
Community LeaderLord Chun vyim Roxlendyutsɪxt
Area5 km2 (2 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1768 m (5800 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population1182
Population Density236 people per km2 (591 people per mi2)
Town AuraTransmutation
Naming
Native nameIyuzeld Gæ̈pái-iá
Pronunciation/xcid/ /ʤə˞/
Direct Translation[minor; mere; petty] [torch]
Translation[Not Yet Translated]

Iyuzeld Gæ̈pái-iá (/xcid/ /ʤə˞/ [minor; mere; petty] [torch]) is a temperate Town located in the Dnánman Principality of the City-state of Kakoray.

The name Iyuzeld Gæ̈pái-iá is derived from the Gnollish language, as Iyuzeld Gæ̈pái-iá was founded by Ga̋nv Sēshīb 'Stella Pink' Sēsh Cō̄kī Goī vyim Rovuldyutsɪxt, who was culturaly Gnollish.

Climate

Iyuzeld Gæ̈pái-iá has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a cool 14°C (57°F). Iyuzeld Gæ̈pái-iá receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Gæ̈pái-iá covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1768 m (5800 ft) above sea level.

Overview

Iyuzeld Gæ̈pái-iá was founded durring the early 13th century in fall of the year 1224, by Ga̋nv Sēshīb 'Stella Pink' Sēsh Cō̄kī Goī vyim Rovuldyutsɪxt. The establishment of Iyuzeld Gæ̈pái-iá suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld Gæ̈pái-iá which required millitary assistance exterminate before the community could finish being built.

Iyuzeld Gæ̈pái-iá was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Gæ̈pái-iá is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Gæ̈pái-iá is buildings are arranged arround a single crampt carved bedrock mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Right off the bat Iyuzeld Gæ̈pái-iá hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Iyuzeld Gæ̈pái-iá has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Gæ̈pái-iá.

Iyuzeld Gæ̈pái-iá has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Gæ̈pái-iá has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Gæ̈pái-iá has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Gæ̈pái-iá's public wards, blessings, and other arcane systems.

Iyuzeld Gæ̈pái-iá has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Gæ̈pái-iá has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Iyuzeld Gæ̈pái-iá is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Iyuzeld Gæ̈pái-iá's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Iyuzeld Gæ̈pái-iá there are no smells.

The Living Topiary near Iyuzeld Gæ̈pái-iá are known to be quite timid.

Iyuzeld Gæ̈pái-iá's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Illusion energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 3
    • Farmland: 4810 m2
    • Cattle and Similar Creatures: 295
    • Poultry: 3546
    • Swine: 236
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Iyuzeld Gæ̈pái-iá's population work within a Foundational Occupation.

770 of Iyuzeld Gæ̈pái-iá's population do not work in a formal occupation, but do contribute to the local economy. 59 (5%) are noncontributers.

Points of Interest

The roads leading into Iyuzeld Gæ̈pái-iá possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Iyuzeld Gæ̈pái-iá. One of Iyuzeld Gæ̈pái-iá's local festivals commemorates this miracle.

History